Difference Between AutoCAD Fillet And Chamfer

Fillets and corner

A fillet or circle links two objects through a 2D tangent arc, or creates a circular transition between adjacent faces of a 3D solid.

The inner corner is called fillet, and the outer corner is called corner; Both can be created using the FILLT command.

Fillets and corner

You can select the following object types to define fillets or corners:

2D polylines, 3D solids and surfaces (not available in AutoCAD LT), arcs, circles, ellipses and elliptical arcs, lines, rays, splines, construction lines

select the following object types to define fillets or fillets

Note: as an alternative to inserting an arc, you can use the BLEND command to link two objects through a tangent spline.

Add fillets or corners to 2D polylines

You can use a single command to insert fillets or corners into a single vertex or all vertices of a 2D polyline. Use the polyline option to add fillets or corners to each vertex of the polyline.

Add fillets or fillets to 2D polylines

Note: you can also use the “multiple” option for fillets or corners of multiple groups of objects without exiting the command.

You can add fillets or corners to polylines by setting the current fillet radius to a non-zero value and selecting two intersecting segments.

The distance between the selected segments must be long enough to accommodate the fillet radius, otherwise the arc cannot be inserted.

If the selected segment is separated by an arc segment, the arc segment is deleted and replaced with a new arc segment.

If the current fillet radius is set to 0 and the two selected segments are separated by an arc, the arc segment is deleted and the two segments are extended until they are related.

Note: filleting the start and end segments of an open polyline will generate a closed polyline.

Fillet parallelism

You can create a fillet tangent to two parallel lines, rays, or reference lines.

The current fillet radius is ignored and adjusted to the distance between the two selected objects. The selected objects must be in the same plane.

The first selected object must be a line or ray, while the second object can be a line, ray or reference line.

Fillet parallelism

Trim and extend objects

By default, the selected objects used to define fillets or corners are trimmed or extended to the resulting arc. You can use the trim option to specify whether to change the selected objects or not.

Trim and extend objects

If the trim option is on and both segments of the polyline are selected, the added fillets or corners are connected to the polyline as arc segments.

Chamfers and bevels

Chamfer or bevel connects two 2D objects with an angled line, or creates angled faces between adjacent 3D solids.

You can use the chamfer command to create chamfers or bevels.

You can select the following object types to define chamfers or bevels: 2D polylines, 3D solids and surfaces (not available in AutoCAD LT), lines, rays, construction lines.

Chamfers and bevels

Length and angle of chamfer or bevel

A chamfer or bevel can be defined using one of two methods: distance or angle.

The current method of defining chamfers or bevels is set using the method option.

Distance: the angled line formed is based on two distance values.

These two distance values are used to trim or extend selected objects to intersect the resulting angled line.

The first distance value affects the first object selected, and the second distance value affects the second object selected.

Length and angle of chamfer or bevel

Angle: the angled line formed depends on the distance and angle values.

Distance and angle values are used to trim or extend selected objects to intersect the resulting angled lines. The distance value directly affects the first object selected.

the angled line formed depends on the distance and angle values

Note: if both the distance and angle values are set to 0, the selected objects are trimmed or extended until they intersect without creating any angled lines.

Adding chamfers and bevels to 2D aggregates lets you insert chamfers or bevels into a single vertex or all vertices of a 2D polyline using a single command.

Use the polyline option to add a chamfer or bevel to each vertex of the polyline.

Use the polyline option to add a chamfer or bevel to each vertex of the polyline

Note: you can also use the “multiple” option to chamfer and bevel multiple groups of objects without exiting the command.

You can add chamfer or bevel to a polyline by setting the current distance or angle value to a non-zero value and selecting two intersecting 2D polyline segments.

The distance between the selected segments must be long enough to accommodate the angled line, otherwise the angled line cannot be inserted.

If the selected segment is separated by only one arc segment, the arc segment is deleted and replaced with a new segment representing a chamfer or bevel.

If the current distance and angle values are set to 0 and the two selected segments are separated by an arc segment, the arc segment is deleted and the two segments extend to intersect each other.

Note: creating chamfers for the start and end segments of open polyline results in a closed polyline. Trim and extend objects.

By default, objects selected to define chamfers or bevels are trimmed or extended to form angled lines.

You can use the trim option to specify whether to change the selected objects or not.

use the trim option to specify whether to change the selected objects or not

If the trim option is on and two segments of a polyline are selected, the added chamfer or bevel is connected to the polyline to form a new segment.

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